One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Next/Back pagination controls for the public changelog timeline.
Release coverage for VoidedCore 6.21.1 Soul Prison and boss animation improvements.
Updated
Live changelog data now reconciles bundled release entries on every load so newer packaged releases cannot be hidden by an older persisted changelog.json.
Changelog filters preserve platform/change-type selection while paging through older releases.
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Minecraftv6.21.17 Sep 2026
Soul Prison & Boss Animation Hotfix
Added
Soul Prison raises a circular iron-bar cage using temporary BlockDisplay geometry on modern Paper with a legacy fallback.
Players still trapped when the cage drops receive five seconds of Slowness by default.
Updated
Soul Prison remains decorated with soul/end-rod particles while server-side containment prevents escape.
Warden Rage and Soul Eruption received stronger RPG-style body, arm, head and particle animations.
Removed
Particle-only Soul Prison visuals as the primary prison presentation.
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Websitev11.4.207 Sep 2026
Crypt Warden Phase System & Physical Abilities
Added
Release coverage for VoidedCore 6.21.0 phase system, physical Grave Spikes, and Soul Prison cage.
Updated
Boss changelog documents Phase II life-steal/speed bonuses, simultaneous attacks, Phase-II-only Death March, and force-phase admin controls.
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Minecraftv6.21.07 Sep 2026
Crypt Warden Phase System & Physical Abilities
Added
Phase II at 66.67% health with stronger healing, faster movement, and simultaneous attack overlays.
/boss phase and /boss forcephase admin controls with contextual tab completion.
Physical BlockDisplay Grave Spikes and an iron-bar Soul Prison cage with server-side containment.
Updated
Death March is Phase-II-only and lasts 6.5 seconds by default.
Soul Prison applies five seconds of Slowness after the cage falls.
Default server identity is now SMP-only (smp-1) with prison-1 removed.
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Websitev11.4.197 Sep 2026
Crypt Warden Phase II Abilities
Added
Release coverage for VoidedCore 6.20.0 and four new Crypt Warden RPG abilities.
Updated
Boss changelog now documents Grave Spikes, Soul Prison, Death March, and Warden's Rage.
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Minecraftv6.20.07 Sep 2026
Crypt Warden Phase II Abilities
Added
Grave Spikes telegraphed lane attack.
Soul Prison containment attack.
Death March advancing alternating slam sequence.
Warden's Rage low-health phase transition.
Updated
Forced attack completion now exposes ten Crypt Warden attacks.
Warden Rage increases damage, movement speed, and attack cadence until defeat/reset.
New abilities include dedicated RPG telegraph and execution poses.
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Websitev11.4.187 Sep 2026
Crypt Warden Ability Expansion
Added
Release coverage for VoidedCore 6.19.0 and its expanded Crypt Warden attack kit.
Updated
Boss changelog now documents Death Gaze eye lasers, Soul Eruption, Grave Grasp, and Soul Sweep launch behaviour.
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Minecraftv6.19.07 Sep 2026
Crypt Warden Ability Expansion
Added
Death Gaze dual-eye soul laser attack.
Soul Eruption close-range launch attack.
Grave Grasp soul tether/pull attack.
Forced-attack tab completion for all six Crypt Warden attacks.
Updated
Soul Sweep now launches struck players high into the air.
Crypt Warden ability choice now considers health, distance and group size.
Modern servers receive soul/end-rod attack particles with legacy-safe fallbacks.
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Websitev11.4.177 Sep 2026
Persistent Boss Health + Forced Attacks
Added
Release coverage for VoidedCore 6.18.2 persistent encounter health and forced boss attack controls.
Updated
Boss encounters now retain logical health when they disengage, return home, go dormant and awaken again.
Boss health is persisted in bosses.yml so dormant encounter progress survives restarts.
Admin boss tooling now supports forced Grave Slam, Soul Sweep and Crypt Charge execution with contextual tab completion.
Removed
Automatic full-health reset when every player leaves a boss arena.
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Minecraftv6.18.27 Sep 2026
Persistent Boss Health + Forced Attacks
Added
/boss attack <boss-area> <attack> and /boss forceattack for authored attack testing.
Contextual attack completion for grave-slam, soul-sweep and crypt-charge.
Logical boss health persistence in bosses.yml.
Updated
Disengaging bosses now return home and become dormant without healing to full.
Re-entering the arena resumes the encounter at its previous health.
/boss reset and post-defeat rebuilds remain intentional full-health reset paths.
Removed
Dormancy healing/reset caused by players leaving the arena.