NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.21.17 Sep 2026

Soul Prison & Boss Animation Hotfix

Updated

  • Soul Prison remains decorated with soul/end-rod particles while server-side containment prevents escape.
  • Warden Rage and Soul Eruption received stronger RPG-style body, arm, head and particle animations.
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Websitev11.4.207 Sep 2026

Crypt Warden Phase System & Physical Abilities

Updated

  • Boss changelog documents Phase II life-steal/speed bonuses, simultaneous attacks, Phase-II-only Death March, and force-phase admin controls.
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Minecraftv6.21.07 Sep 2026

Crypt Warden Phase System & Physical Abilities

Updated

  • Death March is Phase-II-only and lasts 6.5 seconds by default.
  • Soul Prison applies five seconds of Slowness after the cage falls.
  • Default server identity is now SMP-only (smp-1) with prison-1 removed.
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Websitev11.4.197 Sep 2026

Crypt Warden Phase II Abilities

Updated

  • Boss changelog now documents Grave Spikes, Soul Prison, Death March, and Warden's Rage.
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Minecraftv6.20.07 Sep 2026

Crypt Warden Phase II Abilities

Updated

  • Forced attack completion now exposes ten Crypt Warden attacks.
  • Warden Rage increases damage, movement speed, and attack cadence until defeat/reset.
  • New abilities include dedicated RPG telegraph and execution poses.
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Websitev11.4.187 Sep 2026

Crypt Warden Ability Expansion

Updated

  • Boss changelog now documents Death Gaze eye lasers, Soul Eruption, Grave Grasp, and Soul Sweep launch behaviour.
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Minecraftv6.19.07 Sep 2026

Crypt Warden Ability Expansion

Updated

  • Soul Sweep now launches struck players high into the air.
  • Crypt Warden ability choice now considers health, distance and group size.
  • Modern servers receive soul/end-rod attack particles with legacy-safe fallbacks.
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Websitev11.4.177 Sep 2026

Persistent Boss Health + Forced Attacks

Updated

  • Boss encounters now retain logical health when they disengage, return home, go dormant and awaken again.
  • Boss health is persisted in bosses.yml so dormant encounter progress survives restarts.
  • Admin boss tooling now supports forced Grave Slam, Soul Sweep and Crypt Charge execution with contextual tab completion.
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Minecraftv6.18.27 Sep 2026

Persistent Boss Health + Forced Attacks

Updated

  • Disengaging bosses now return home and become dormant without healing to full.
  • Re-entering the arena resumes the encounter at its previous health.
  • /boss reset and post-defeat rebuilds remain intentional full-health reset paths.
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Websitev11.4.167 Sep 2026

Boss Gravity + Arena Restoration

Updated

  • Boss-authored arena damage is now snapshotted and restored after defeat so every encounter begins with an intact arena.
  • Bosses now follow custom vertical gravity when their own attacks remove supporting terrain.