VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Minecraft v6.21.1 7 Sep 2026
Soul Prison & Boss Animation Hotfix
UpdatedSoul Prison remains decorated with soul/end-rod particles while server-side containment prevents escape. Warden Rage and Soul Eruption received stronger RPG-style body, arm, head and particle animations.
Website v11.4.20 7 Sep 2026
Crypt Warden Phase System & Physical Abilities
UpdatedBoss changelog documents Phase II life-steal/speed bonuses, simultaneous attacks, Phase-II-only Death March, and force-phase admin controls.
Minecraft v6.21.0 7 Sep 2026
Crypt Warden Phase System & Physical Abilities
UpdatedDeath March is Phase-II-only and lasts 6.5 seconds by default. Soul Prison applies five seconds of Slowness after the cage falls. Default server identity is now SMP-only (smp-1) with prison-1 removed.
Website v11.4.19 7 Sep 2026
Crypt Warden Phase II Abilities
UpdatedBoss changelog now documents Grave Spikes, Soul Prison, Death March, and Warden's Rage.
Minecraft v6.20.0 7 Sep 2026
Crypt Warden Phase II Abilities
UpdatedForced attack completion now exposes ten Crypt Warden attacks. Warden Rage increases damage, movement speed, and attack cadence until defeat/reset. New abilities include dedicated RPG telegraph and execution poses.
Website v11.4.18 7 Sep 2026
Crypt Warden Ability Expansion
UpdatedBoss changelog now documents Death Gaze eye lasers, Soul Eruption, Grave Grasp, and Soul Sweep launch behaviour.
Minecraft v6.19.0 7 Sep 2026
Crypt Warden Ability Expansion
UpdatedSoul Sweep now launches struck players high into the air. Crypt Warden ability choice now considers health, distance and group size. Modern servers receive soul/end-rod attack particles with legacy-safe fallbacks.
Website v11.4.17 7 Sep 2026
Persistent Boss Health + Forced Attacks
UpdatedBoss encounters now retain logical health when they disengage, return home, go dormant and awaken again. Boss health is persisted in bosses.yml so dormant encounter progress survives restarts. Admin boss tooling now supports forced Grave Slam, Soul Sweep and Crypt Charge execution with contextual tab completion.
Minecraft v6.18.2 7 Sep 2026
Persistent Boss Health + Forced Attacks
UpdatedDisengaging bosses now return home and become dormant without healing to full. Re-entering the arena resumes the encounter at its previous health. /boss reset and post-defeat rebuilds remain intentional full-health reset paths.
Website v11.4.16 7 Sep 2026
Boss Gravity + Arena Restoration
UpdatedBoss-authored arena damage is now snapshotted and restored after defeat so every encounter begins with an intact arena. Bosses now follow custom vertical gravity when their own attacks remove supporting terrain.