One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Boss movement now tracks vertical position alongside the existing custom X/Z kinematics.
Damaged boss arenas recover cleanly for the next encounter, including after persisted state is reloaded.
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Websitev11.4.157 Sep 2026
SMP Boss Combat + Admin Reliability
Updated
Boss arena terrain is protected from players, mobs, fire and normal explosions while authored boss attacks may cause capped terrain damage.
Boss combat now includes contextual ability choice, configurable life-steal and incoming-damage rate limiting to resist autoclick/macro burst kills.
Boss admin tooling now includes kill, killall and reload/repair, and command tab completion uses clean boss aliases instead of raw VWG cell IDs.
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Minecraftv6.18.07 Sep 2026
SMP Boss Combat + Admin Reliability
Updated
Crypt Warden ability choice now considers distance, party size and boss health.
Grave Slam now has controlled boss-authored arena damage and stronger RPG crouch anticipation.
Boss tab completion exposes clean aliases such as crypt_warden-1 while raw area IDs remain accepted.
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Websitev11.4.147 Sep 2026
Discord API Authentication Hardening
Updated
External bot authentication now supports both X-Voided-Key and Bearer authentication with safe mismatch diagnostics.
VoidedBot startup now verifies an authenticated Minecraft API endpoint instead of treating the public health endpoint as proof of auth.
401 event-stream failures now report safe mismatch reasons/server IDs/key fingerprints and use a one-minute retry backoff.
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Websitev11.4.135 Sep 2026
Logical Boss Health Hotfix
Updated
Bosses may now safely define more than 1024 HP on Paper 26.2 because VoidedCore stores logical boss health independently from the invisible ArmorStand anchor health.
Boss bars, nameplates, encounter views, damage and reset flows now use logical health while the anchor is clamped to Minecraft entity-health ceiling.
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Websitev11.4.125 Sep 2026
Database Bootstrap HTTP 500 Hotfix
Updated
Removed accidental top-level release-registry SQL from database.php so including the database helper no longer dereferences an undefined $db connection.
Release registration SQL is kept inside database initialization scope only; normal page bootstrap can load database.php safely again.
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Websitev11.4.105 Sep 2026
Articulated Boss Attacks
Updated
Crypt Warden basic melee now rotates the complete arm around shoulder and elbow pivots through wind-up, strike, follow-through, and recovery instead of translating model blocks.
Grave Slam and Soul Sweep now use pivot-driven attack arcs across BlockDisplay and ArmorStand renderers.
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Websitev11.4.95 Sep 2026
RPG Boss Abilities + Boss Bars
Updated
Boss release notes now cover Grave Slam, Soul Sweep, Crypt Charge, telegraph/execute/recover states, contextual ability selection, and modern boss-bar health/action display.
VoidedCore release notes confirm the ClaimCommand import and /claim executor/tab-completer registration are retained.
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Websitev11.4.85 Sep 2026
RPG Boss Movement Engine
Updated
Boss release notes now cover combat spacing, orbiting, telegraphed attacks, lunge strikes, recovery windows and action-aware animation.
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Minecraftv6.16.05 Sep 2026
RPG Boss Movement Engine
Updated
Bosses now fight with deliberate RPG combat rhythm instead of permanently walking straight into the nearest player.
Melee damage is committed during a strike window and validated against reach/facing rather than generic proximity contact.
The same shared movement/animation state drives modern BlockDisplay rendering and legacy ArmorStand fallback.