One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Action-aware Crypt Warden posing with anticipation, strike commitment, recovery, breathing and movement lean.
Updated
Bosses now fight with deliberate RPG combat rhythm instead of permanently walking straight into the nearest player.
Melee damage is committed during a strike window and validated against reach/facing rather than generic proximity contact.
The same shared movement/animation state drives modern BlockDisplay rendering and legacy ArmorStand fallback.
Removed
Generic chase-until-contact boss locomotion.
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Websitev11.4.65 Sep 2026
Paper 26 BlockDisplay Crypt Warden
Added
Release coverage for VoidedCore 6.15.1.
Updated
Boss model rendering now tracks the Paper 26.x BlockDisplay sculpt and interpolation rework.
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Minecraftv6.14.15 Sep 2026
Custom Boss Movement + Crypt Warden Rework
Added
Fully custom boss kinematic controller with acceleration, braking, turn-rate and world-space heading.
Custom boss thinking loop with arena-only target scoring and target hysteresis.
Updated
Boss model orientation now follows the custom heading vector directly, fixing bosses walking toward players side-on.
Crypt Warden rebuilt as a compact asymmetrical revenant knight with tapered armour, shield, chained censer, narrow death-mask and broken funerary crown.
Disengaging bosses return to their dormant marker through the same custom movement engine.
Removed
Reliance on Bukkit yaw conventions for boss model facing.
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Websitev11.4.35 Sep 2026
Boss Movement / Crypt Warden Changelog Sync
Added
Release coverage for VoidedCore 6.14.1.
Updated
Release registry tracks the custom movement and Crypt Warden rework.
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Minecraftv6.14.05 Sep 2026
Crypt Warden Model Rebuild
Added
Focused next-generation Crypt Warden ArmorStand model with compact revenant-knight proportions, layered pauldrons, crypt shield, chained soul reliquary, recessed soul core, skull-mask helmet and broken funerary crown.
Updated
Crypt Warden now uses a tighter no-gap visual lattice, smaller detail parts and separated depth planes to improve silhouette quality without the floating-block look.
Crypt Warden nameplate height is now configurable per boss model.
Removed
Previous oversized block-humanoid Crypt Warden layout used as the visual baseline.
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Websitev11.4.25 Sep 2026
Crypt Warden Model Changelog Sync
Added
Release coverage for VoidedCore 6.14.0.
Updated
Release registry tracks the focused Crypt Warden model rebuild.
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Minecraftv6.13.15 Sep 2026
Boss Hurt Tint Fallback
Added
Reliable red hurt feedback for ArmorStand block-model bosses using native HURT status plus an equipment-tint fallback.
Updated
Hurt flashes reuse the existing model ArmorStands, extend cleanly across repeated hits, and restore each original helmet exactly.
Removed
Dependence on EntityEffect.HURT alone for helmet ItemStacks, which many clients do not tint.
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Websitev11.4.15 Sep 2026
Boss Hurt Tint Changelog Sync
Added
Release coverage for VoidedCore 6.13.1.
Updated
Release registry tracks the boss hurt-tint compatibility fix.
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Minecraftv6.13.05 Sep 2026
Smooth Articulated Boss Rigs
Added
20 Hz close-range articulated boss animation with adaptive distance throttling.
Connected hip/knee and shoulder/elbow limb-chain motion with planted footsteps and per-boss gait profiles.
Updated
Boss gait phase now follows real movement distance for smoother turns and low-speed motion.
Crystal Colossus, Grove Guardian, Infernal Behemoth, Crypt Warden and Void Titan now use distinct movement profiles instead of one generic rigid swing.
Removed
Rigid single-pivot limb swing and fixed minimum gait-phase jumps that made bosses slide or pop.
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Websitev11.4.05 Sep 2026
Articulated Boss Animation Changelog Sync
Added
Release coverage for VoidedCore 6.13.0.
Updated
Release registry tracks the smooth articulated boss-rig animation rework.