One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Release registry tracks the native vanilla boss damage flash.
โ
Minecraftv6.12.25 Sep 2026
Axis-Aligned Boss Model Parts
Updated
Boss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations.
Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry.
Removed
Diagonal boss-model blocks and the associated clipping/jitter caused by free-angle helmet poses.
๐
Websitev11.3.85 Sep 2026
Boss Axis Alignment Changelog Sync
Added
Release coverage for VoidedCore 6.12.2.
Updated
Release registry tracks the diagonal boss-block visual fix.
โ
Minecraftv6.12.15 Sep 2026
Boss Visual, Hurt Flash & Disengage Movement Fix
Added
Full-model red hit flash when a shared boss takes damage.
Configurable walk-home disengage return speed and arrival distance.
Updated
DISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting.
Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting.
Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes.
Removed
Delayed disengage teleport behaviour and duplicate/coplanar visual parts that caused model flicker.
๐
Websitev11.3.75 Sep 2026
Boss Visual & Disengage Changelog Sync
Added
Release coverage for VoidedCore 6.12.1.
Updated
Release registry tracks the boss overlap/flicker, hit-feedback and walk-home disengage fixes.
โ
Minecraftv6.12.05 Sep 2026
Deep 3D Boss Model Rework
Added
All five built-in bosses now use substantially denser multi-layer ArmorStand rigs with real front/back depth instead of one-block-thick silhouettes.
Void Titan gains layered astral armour, thick limbs, a deep mask and segmented broken halo.
Crystal Colossus gains a hunched beast body, giant 3D fists and a jagged asymmetric crystal spine.
Infernal Behemoth gains a barrel-shaped demon body, furnace cavity, oversized layered fists and swept horns.
Grove Guardian gains a twisted thick trunk, root mass, branch limbs and layered canopy.
Crypt Warden gains deep plate armour, thick greaves, shield arm, chained relic and rear cape details.
Updated
Visual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged.
Removed
Single-plane boss bodies that looked like flat Minecraft block cut-outs.
๐
Websitev11.3.65 Sep 2026
Deep Boss Model Changelog Sync
Added
Release coverage for VoidedCore 6.12.0 deep 3D boss model rework.
Updated
Release registry tracks the new dense multi-layer boss rigs.
โ
Minecraftv6.10.25 Sep 2026
Compact Crypt Warden Model Rework
Added
Dense overlapping ArmorStand lattice for the Crypt Warden with layered 3D torso, connected limbs, compact skull/crown, soul core, relics and asymmetric ruin details.
Small-ArmorStand helmet pivot normalization so detail pieces align with the main body.
Updated
Crypt Warden visual spacing reduced substantially to remove the exploded/wireframe appearance while retaining the 3-hitbox combat cap and virtualization protections.
Removed
Large daylight gaps between adjacent Crypt Warden model pieces.
๐
Websitev11.3.25 Sep 2026
Crypt Warden Model Changelog Sync
Added
Release coverage for VoidedCore 6.10.2.
Updated
Release registry tracks the compact high-detail Crypt Warden model rework.