One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Release registry tracks the native vanilla boss damage flash.
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Minecraftv6.12.25 Sep 2026
Axis-Aligned Boss Model Parts
Updated
Boss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations.
Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry.
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Websitev11.3.85 Sep 2026
Boss Axis Alignment Changelog Sync
Updated
Release registry tracks the diagonal boss-block visual fix.
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Minecraftv6.12.15 Sep 2026
Boss Visual, Hurt Flash & Disengage Movement Fix
Updated
DISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting.
Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting.
Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes.
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Websitev11.3.75 Sep 2026
Boss Visual & Disengage Changelog Sync
Updated
Release registry tracks the boss overlap/flicker, hit-feedback and walk-home disengage fixes.
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Minecraftv6.12.05 Sep 2026
Deep 3D Boss Model Rework
Updated
Visual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged.
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Websitev11.3.65 Sep 2026
Deep Boss Model Changelog Sync
Updated
Release registry tracks the new dense multi-layer boss rigs.
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Minecraftv6.10.25 Sep 2026
Compact Crypt Warden Model Rework
Updated
Crypt Warden visual spacing reduced substantially to remove the exploded/wireframe appearance while retaining the 3-hitbox combat cap and virtualization protections.
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Websitev11.3.25 Sep 2026
Crypt Warden Model Changelog Sync
Updated
Release registry tracks the compact high-detail Crypt Warden model rework.
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Minecraftv6.10.15 Sep 2026
Boss Disengage & Hitbox Storm Hotfix
Updated
DISENGAGING now reuses the existing boss model, logical root, nameplate and hitbox set instead of spawning a replacement encounter.
Returning dormant removes only combat hitboxes and keeps the existing visual boss instance in-place.