NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
โ›
Minecraftv6.10.15 Sep 2026

Boss Disengage & Hitbox Storm Hotfix

Added

  • Idempotent hitbox maintenance with a hard 1โ€“3 Slime cap and startup cleanup of orphaned legacy boss hitboxes.
  • Five-second runtime materialisation recovery guard to prevent repeated boss reconstruction loops.

Updated

  • DISENGAGING now reuses the existing boss model, logical root, nameplate and hitbox set instead of spawning a replacement encounter.
  • Returning dormant removes only combat hitboxes and keeps the existing visual boss instance in-place.

Removed

  • Disengage/rematerialise path capable of creating repeated boss models and large Slime storms.
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Websitev11.3.15 Sep 2026

Boss Disengage Hotfix Changelog Sync

Added

  • Release coverage for VoidedCore 6.10.1.

Updated

  • Release registry tracks the boss disengage and hitbox-storm TPS hotfix.
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Minecraftv6.10.05 Sep 2026

High-Detail Crypt Warden Model Foundation

Added

  • Dense layered Crypt Warden ArmorStand model with full limbs, deep torso, pauldrons, gauntlets, skull/crown and soul relic details.
  • Per-part model material overrides and local head-pose rotation support for future high-detail boss rigs.

Updated

  • Crypt Warden nameplate is positioned above the completed model while lazy materialisation and three-hitbox limits remain intact.

Removed

  • Sparse floating-block Crypt Warden silhouette.
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Minecraftv0.8.15 Sep 2026

Paper World-Gen Settings Recovery

Added

  • Startup preflight for Paper dimension world_gen_settings.dat corruption after failed world-generation boots.

Updated

  • Corrupt/truncated settings files are timestamp-quarantined before the primary world loads so Paper can regenerate them; valid NBT is left untouched.
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Websitev11.3.05 Sep 2026

Boss Model & WorldGen Recovery Changelog Sync

Added

  • Release coverage for VoidedCore 6.10.0 and VoidedWorldGen 0.8.1.

Updated

  • Release registry tracks the high-detail boss model foundation and Paper world settings recovery build.
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Minecraftv1.0.05 Sep 2026

VoidedWorldBridge Runtime Area API

Added

  • Shared runtime area registry and spatial-query service for VoidedWorldGen and VoidedCore.
  • Primitive/Map API avoids coupling legacy Core and modern WorldGen compile targets.
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Minecraftv0.8.05 Sep 2026

Sparse Multi-Boss World Planning & Section Terrain

Added

  • Multiple deterministic boss landmarks per world using 6,500-block macro-cells and sparse candidate selection.
  • VoidedWorldBridge publishing for authoritative bounds and boss markers.

Updated

  • Terrain height uses a globally aligned coarse lattice with smooth interpolation for lower generation cost and fewer terrain seams.
  • World-generation architecture was reorganised using TerraformGenerator 27.2.0 as a behavioural/design reference only.

Removed

  • One-boss-per-world registry restriction.
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Minecraftv6.9.05 Sep 2026

Custom Boss Brain & Arena Confinement

Added

  • Custom boss target/movement/attack brain independent of vanilla Zombie AI.
  • Dedicated always-visible boss nameplate ArmorStand.
  • Arena-bound manual spawn validation and bridge-backed spatial queries.

Updated

  • Bosses immediately drop targets that leave the boss area and are clamped inside arena bounds.

Removed

  • Invisible Zombie authority for boss movement/AI.
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Websitev11.2.95 Sep 2026

Boss Brain, World Bridge & Sparse Areas Changelog Sync

Added

  • Release coverage for VoidedWorldBridge 1.0.0, VoidedWorldGen 0.8.0 and VoidedCore 6.9.0.

Updated

  • Release registry tracks the new bridge and arena/AI generation builds.
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Minecraftv0.4.15 Sep 2026

VoidedWorldGen Custom Terrain Hotfix

Added

  • Modern Bukkit ChunkData terrain generation path for full custom SMP worlds.
  • Supported `voidedlands` generator alias matching the documented bukkit.yml setup.

Updated

  • Custom terrain now writes modern Material block data instead of legacy numeric byte IDs.

Removed

  • Obsolete legacy byte-section generation path that could produce an empty/void world on modern Paper.