VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Minecraft v6.5.1 5 Sep 2026
Boss Entity Persistence Hotfix
UpdatedShared boss ArmorStands, hitboxes and root entities are non-persistent where supported; encounter state remains in bosses.yml. RemovedUnnecessary boss entity chunk persistence that could create oversized entity .mcc files.
Website v11.2.4 5 Sep 2026
WorldGen Hotfix Changelog Sync
AddedChangelog coverage for VoidedWorldGen 0.4.1 and VoidedCore 6.5.1. UpdatedRelease registry tracks the custom terrain and boss persistence hotfixes.
Minecraft v6.12.3 5 Sep 2026
Native Boss Hurt Flash
AddedVanilla red hurt animation across the full ArmorStand boss model. UpdatedBoss hit feedback now broadcasts Minecraft's native EntityEffect.HURT to every visible model part instead of changing block materials. RemovedTemporary REDSTONE_BLOCK material-swap hurt flash.
Website v11.3.9 5 Sep 2026
Native Boss Hurt Flash Changelog Sync
AddedRelease coverage for VoidedCore 6.12.3. UpdatedRelease registry tracks the native vanilla boss damage flash.
Minecraft v6.12.2 5 Sep 2026
Axis-Aligned Boss Model Parts
UpdatedBoss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations. Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry. RemovedDiagonal boss-model blocks and the associated clipping/jitter caused by free-angle helmet poses.
Website v11.3.8 5 Sep 2026
Boss Axis Alignment Changelog Sync
AddedRelease coverage for VoidedCore 6.12.2. UpdatedRelease registry tracks the diagonal boss-block visual fix.
Minecraft v6.12.1 5 Sep 2026
Boss Visual, Hurt Flash & Disengage Movement Fix
AddedFull-model red hit flash when a shared boss takes damage. Configurable walk-home disengage return speed and arrival distance. UpdatedDISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting. Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting. Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes. RemovedDelayed disengage teleport behaviour and duplicate/coplanar visual parts that caused model flicker.
Website v11.3.7 5 Sep 2026
Boss Visual & Disengage Changelog Sync
AddedRelease coverage for VoidedCore 6.12.1. UpdatedRelease registry tracks the boss overlap/flicker, hit-feedback and walk-home disengage fixes.
Minecraft v6.12.0 5 Sep 2026
Deep 3D Boss Model Rework
AddedAll five built-in bosses now use substantially denser multi-layer ArmorStand rigs with real front/back depth instead of one-block-thick silhouettes. Void Titan gains layered astral armour, thick limbs, a deep mask and segmented broken halo. Crystal Colossus gains a hunched beast body, giant 3D fists and a jagged asymmetric crystal spine. Infernal Behemoth gains a barrel-shaped demon body, furnace cavity, oversized layered fists and swept horns. Grove Guardian gains a twisted thick trunk, root mass, branch limbs and layered canopy. Crypt Warden gains deep plate armour, thick greaves, shield arm, chained relic and rear cape details. UpdatedVisual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged. RemovedSingle-plane boss bodies that looked like flat Minecraft block cut-outs.
Website v11.3.6 5 Sep 2026
Deep Boss Model Changelog Sync
AddedRelease coverage for VoidedCore 6.12.0 deep 3D boss model rework. UpdatedRelease registry tracks the new dense multi-layer boss rigs.