NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.8.05 Sep 2026

Boss Teleport & Manual Spawn Tools

Added

  • `/boss tp <area-id>` for direct boss travel.
  • `/boss spawn <boss-id>` and coordinate/world variants for persistent manual shared encounters.
  • Contextual boss-id, area-id and world-name completion for the new admin paths.

Updated

  • Manual boss placements persist through bosses.yml and restore after restart.
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Websitev11.2.85 Sep 2026

WorldGen & Boss Admin Changelog Sync

Added

  • Changelog coverage for VoidedWorldGen 0.7.0 and VoidedCore 6.8.0.

Updated

  • Release registry tracks the terrain/tree rework and boss admin tool build.
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Minecraftv6.7.15 Sep 2026

Boss Hitbox Entity Reduction

Added

  • Hard cap of three large shared slime hitbox volumes per active boss.
  • Persistent hitbox scoreboard tagging where supported for reliable cleanup.

Updated

  • Each slime now covers multiple model blocks: lower body, torso/arms and upper body.
  • Legacy orphaned invisible no-AI hitbox slimes inside boss arenas are cleaned up before a fresh hitbox set is created.

Removed

  • Hitbox entity spam and duplicate/orphan slime accumulation from older boss runtime builds.
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Websitev11.2.75 Sep 2026

Boss Hitbox Cleanup Changelog

Added

  • Changelog coverage for VoidedCore 6.7.1 boss hitbox entity reduction.

Updated

  • Release registry now tracks the boss slime cleanup build.
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Minecraftv6.6.05 Sep 2026

Boss Model & Performance Rework

Added

  • Distinct world-boss silhouettes for the Void Titan, Crypt Warden, Crystal Colossus, Infernal Behemoth and Grove Guardian.
  • Lazy boss materialisation so far-away dormant encounters keep state without keeping model entities alive.

Updated

  • Dormant models are static, combat hitboxes are spawned only while active, active model movement defaults to 5 updates per second, and player-area scans run less frequently.
  • Shared global boss health, contribution and group combat remain unchanged.

Removed

  • Permanent far-away boss entity load and five always-on slime hitboxes per encounter.
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Minecraftv0.5.05 Sep 2026

VoidedWorldGen Terrain & Performance Rework

Added

  • Terraform-inspired layered continents, mountain regions, ridged peaks, foothills, erosion and river valleys.
  • Per-generation-worker cached octave noise bundles.

Updated

  • Default terrain vertical variation is much stronger while boss areas still blend into the generated landscape.

Removed

  • Per-chunk reconstruction of every terrain noise generator and the mostly-flat terrain profile.
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Websitev11.2.65 Sep 2026

Single World Boss & Terrain Diversity Changelog

Added

  • Changelog coverage for VoidedCore 6.7.0 and VoidedWorldGen 0.6.0.

Updated

  • Boss landmarks are now one per world and boss visuals/terrain generation were reworked.
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Websitev11.2.55 Sep 2026

Boss & WorldGen Rework Changelog Sync

Added

  • Changelog coverage for VoidedCore 6.6.0 and VoidedWorldGen 0.5.0.

Updated

  • Release registry tracks the boss performance and terrain rework builds.
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Minecraftv6.5.05 Sep 2026

Large Shared Bosses & Reliable Combat Hitboxes

Added

  • Multi-volume invisible hitboxes covering the large world-visible boss body so players can reliably attack the model.
  • Much larger rigid ArmorStand/block boss silhouettes with configurable per-boss model scale.

Updated

  • All hitbox damage now routes into the same canonical shared boss health pool and contribution tracker.
  • Dormant and rebuilding bosses remain protected while active encounters stay group-compatible.

Removed

  • Tiny root-only hit target that made the much larger visual model effectively unkillable.
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Minecraftv0.4.05 Sep 2026

VoidedWorldGen Full Custom SMP Generation

Added

  • Full custom overworld terrain with rolling continents, ocean basins, climate-driven biome surfaces, deterministic ores and vegetation.
  • Massive 84โ€“96 block boss landmarks generated as part of chunk terrain rather than pasted after generation.
  • Wide terrain blending around boss areas plus rebuilt walls, pillars, spires, ritual centres and environmental silhouettes.

Updated

  • Primary SMP worlds can now use VoidedWorldGen:voidedlands through bukkit.yml from first generation.

Removed

  • Legacy vanilla terrain augmentation as the default world-generation path.