NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
๐ŸŒ
Websitev11.2.75 Sep 2026

Boss Hitbox Cleanup Changelog

Updated

  • Release registry now tracks the boss slime cleanup build.
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Minecraftv6.6.05 Sep 2026

Boss Model & Performance Rework

Updated

  • Dormant models are static, combat hitboxes are spawned only while active, active model movement defaults to 5 updates per second, and player-area scans run less frequently.
  • Shared global boss health, contribution and group combat remain unchanged.
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Minecraftv0.5.05 Sep 2026

VoidedWorldGen Terrain & Performance Rework

Updated

  • Default terrain vertical variation is much stronger while boss areas still blend into the generated landscape.
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Websitev11.2.65 Sep 2026

Single World Boss & Terrain Diversity Changelog

Updated

  • Boss landmarks are now one per world and boss visuals/terrain generation were reworked.
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Websitev11.2.55 Sep 2026

Boss & WorldGen Rework Changelog Sync

Updated

  • Release registry tracks the boss performance and terrain rework builds.
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Minecraftv6.5.05 Sep 2026

Large Shared Bosses & Reliable Combat Hitboxes

Updated

  • All hitbox damage now routes into the same canonical shared boss health pool and contribution tracker.
  • Dormant and rebuilding bosses remain protected while active encounters stay group-compatible.
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Minecraftv0.4.05 Sep 2026

VoidedWorldGen Full Custom SMP Generation

Updated

  • Primary SMP worlds can now use VoidedWorldGen:voidedlands through bukkit.yml from first generation.
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Websitev11.2.35 Sep 2026

WorldGen & Boss Combat Changelog Sync

Updated

  • Release registry now tracks the custom SMP generator and large-boss hitbox releases.
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Minecraftv6.4.05 Sep 2026

SMP Shared World Bosses & Natural Boss Areas

Updated

  • Defeated bosses now persist a randomized 2โ€“3 hour rebuild timer across restarts before returning to a dormant state.
  • Boss visuals use the rigid grouped ArmorStand/block model approach used by VoidedCore crate animations.
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Websitev11.2.25 Sep 2026

SMP Boss Release Changelog Sync

Updated

  • Release registry now tracks the new Core and WorldGen source packages.