NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.31.012 Sep 2026

RPG Equipment Foundation

Added

  • Data-driven RPG equipment registry with Common through Legend+ rarities.
  • First Worn, Ironbound, Runed, Voidforged, Titanforged and Ascendant equipment families.
  • RPG weapon damage, critical-hit stats and diminishing-return armour defence.
  • /rpgitem admin and inspection tools with contextual tab completion.

Updated

  • Boss loot now rolls from the shared RPG equipment registry instead of generating one-off generic gear.

Removed

  • The previous hardcoded boss-loot gear generator as the primary loot path.
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Minecraftv6.30.112 Sep 2026

Void Titan Accent & Claw Rig Hotfix

Added

  • Additional blackstone, netherite, crying-obsidian, gilded-blackstone, purpur, amethyst and luminous accents across the Void Titan model.

Updated

  • Void Titan knuckles and claws now inherit arm attack transforms so the full hand assembly moves with the arms.

Removed

  • Near-monochrome obsidian presentation across the Void Titan sculpt.
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Minecraftv6.30.012 Sep 2026

Wave 1 Boss Progression Complete

Added

  • Full Void Titan phase progression and phase-exclusive attacks.
  • Boss-specific RPG loot progression and additional authored attacks for the remaining bosses.

Updated

  • Boss damage caps scale with progression and arena attack damage handles the visible combat surface correctly.
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Minecraftv6.25.012 Sep 2026

Void Titan Wave 1A

Added

  • Authored BlockDisplay Void Titan rig.
  • Titan Slam, Void Cleave, Core Pulse and Gravitic Pull attack set.

Updated

  • Void Titan combat now uses boss-specific contextual ability selection and attack completion.
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Minecraftv6.24.28 Sep 2026

Boss Ground Footprint Hotfix

Added

  • Configurable multi-column support sampling for boss gravity.

Updated

  • Large boss models remain flush with the arena when standing over one-block cracks, decorative recesses, or partially destroyed flooring.
  • The highest valid support under the boss footprint is used as the grounded Y while normal falling still occurs if the whole footprint loses support.

Removed

  • Centre-column-only floor detection for custom boss movement.
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Minecraftv0.20.58 Sep 2026

Water Arena Solid Foundation Hotfix

Added

  • Solid seabed-to-surface foundations across the full playable footprint of water-surface boss arenas.

Updated

  • Bosses and players remain on solid combat terrain even after arena floor blocks are broken.
  • Upper foundation layers use stone with deeper deepslate while the outer blend skirt remains lightweight and water-integrated.

Removed

  • The hollow water layer beneath 0.20.4 water-surface arenas that allowed bosses to fall into the water.
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Minecraftv0.20.48 Sep 2026

Boss Area Surface Placement Hotfix

Added

  • Deterministic land/water/mixed placement classification across each boss arena footprint.
  • Water-surface arena mode with sparse submerged supports.

Updated

  • Land arenas continue using terrain-aware median anchoring and smooth blending.
  • Water arenas now generate at sea level instead of the seabed.
  • /vwg locate boss and /vlocate boss use the same placement rules as world generation.

Removed

  • Half-submerged shoreline boss arenas and seabed boss arenas.
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Minecraftv0.20.38 Sep 2026

Boss Area Worldgen & Locate Integration

Added

  • Configurable first-class boss-area generation in eligible land mega-chunks.
  • Deterministic planned-area lookup for boss arenas before their chunks are generated.
  • /vwg locate boss [type] and /vlocate boss [type] with contextual completion for all five boss identities.

Updated

  • Boss arenas now use median terrain anchoring, smoothstep blend skirts and arena-specific terrain profiles for more seamless integration with surrounding terrain.
  • Boss-area generation now excludes ocean, deep-ocean, river and beach terrain while allowing forests, plains, mountains, savannas, badlands and other eligible land biomes.
  • Generated arena metadata remains synchronized to VoidedWorldBridge for VoidedCore containment and shared boss lifecycle.

Removed

  • The old boss locate behavior that only found already-generated registered arenas.
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Minecraftv0.20.27 Sep 2026

Vanilla Cherry Grove Restoration

Added

  • Restored vanilla minecraft:cherry_grove as an independent land biome using the earlier cherry-grove terrain/decor profile.
  • Independent biome.cherry-grove.weight and biome.rosewood-grove.weight configuration.
  • Separate vanilla Cherry Grove river/beach routing alongside Rosewood Grove custom handlers.

Updated

  • Rosewood Grove remains a separate voidedworldgen:rosewood_grove biome with rooted soils, birch-led woodland and reduced petal density.
  • Village and catacomb biome compatibility recognizes both Cherry Grove and Rosewood Grove independently.

Removed

  • The replacement behavior where Rosewood Grove occupied the Cherry Grove generation slot.
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Minecraftv0.20.17 Sep 2026

Locate Branding & Watchdog Hotfix

Added

  • Direct /vlocate routing for structures, biomes and registered boss arenas with contextual tab completion.
  • /vwg locateboss support for generated boss arenas without destination chunk loads.

Updated

  • Vanilla /locate and /minecraft:locate are cancelled in VoidedWorldGen worlds before Minecraft enters its expensive biome/structure search path.
  • All runtime locate guidance now uses VoidedWorldGen, /vwg and /vlocate branding.
  • Persisted language strings containing inherited /terra or TerraformGenerator wording are migrated on startup.
  • Locate permissions now use voidedworldgen.locate.

Removed

  • Legacy /terra locate guidance and terraformgenerator.* locate permissions from runtime-facing command behavior.