NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv0.20.07 Sep 2026

Boss Lands & Voided Identity Pass

Added

  • First-class boss-area structure generation through the MegaChunk/StructureRegistry pipeline.
  • Five terrain-integrated boss landmarks: Shattered Observatory, Sunken Ossuary, Prismfall Basin, Cinder Crucible and Elderroot Sanctum.
  • Persistent boss-area metadata registry with automatic VoidedWorldBridge synchronization for VoidedCore discovery.

Updated

  • Boss combat floors blend into surrounding height instead of carving isolated flat craters; existing structure buffers suppress obstructive decoration around arenas.
  • Custom biome registry identities are now DuskMire, Rosewood Grove, Emberwood Forest and Prismatic Depths under voidedworldgen:*.
  • Emberwood and Rosewood vegetation/surface palettes were changed away from the inherited Scarlet Forest and Cherry Grove looks.
  • The inherited desert pyramid receives a Voided Sunspire Vault shell palette with red-sandstone/terracotta bands and a crying-obsidian crown.

Removed

  • Public Scarlet Forest, Cherry Grove, Muddy Bog and Crystalline Cluster custom-biome identities.
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Minecraftv0.19.17 Sep 2026

Voided Branding & Namespace

Added

  • VoidedWorldGenPlugin public entry point and VoidedWorldGenerator public generator type.
  • voidedworldgen:* custom biome registry namespace for newly generated chunks.

Updated

  • Console/logger prefixes, crash labels, locate guidance, schematic storage paths and plugin metadata now use VoidedWorldGen branding.
  • /vworld is the primary command with /vwg as its alias.
  • SQLite storage resolves through the VoidedWorldGen plugin data folder.

Removed

  • Inherited TerraformGenerator runtime branding and inherited bStats project identity.
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Minecraftv0.19.07 Sep 2026

Terraform Core Integration

Added

  • TerraformGenerator-derived terrain, biome, cave, tree, structure and modern NMS worldgen foundation under Apache-2.0 attribution.

Updated

  • VoidedWorldGen moved to the Gradle/paperweight multi-module architecture used by the integrated modern worldgen engine.
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Minecraftv0.18.37 Sep 2026

Native Structure Placement & Savanna Ecology

Added

  • Optional vanilla-tree cluster replacement before the Voided fractal-tree pass.
  • Structure-aware protection around constructed materials during vanilla-tree cleanup.
  • trees.replace-vanilla-trees configuration toggle.

Updated

  • Native structure placement keeps Paper's required decoration stage active whenever vanilla structures are enabled.
  • Savannas now cap custom acacias to one per chunk, disable grove-density amplification and make large acacias rare.

Removed

  • Forest-like custom tree density in savanna biomes.
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Minecraftv0.18.27 Sep 2026

Slope Helper Compile Hotfix

Updated

  • Restored slopeAt(...) used by the surface decoration pass.
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Minecraftv0.16.07 Sep 2026

Terrain-Integrated Structures & Vanilla Bridge

Added

  • Native Minecraft structure stage with Voided biome-provider support.
  • Fast VoidedWorldGen getBaseHeight path for native structure placement and /locate.
  • Conservative exterior enhancements for recognised vanilla villages, temples, portals and dark-oak structures.

Updated

  • Custom exploration structures preserve natural terrain instead of carving circular flat bowls.
  • All eight exploration structures are larger and more detailed.
  • Structure site selection uses final biome-shaped terrain and tighter relief limits.
  • Terrain and biome shaping favour broad smooth relief over short-frequency hill jitter.

Removed

  • Circular structure terrain-flattening pass that produced crater-like rings around builds.
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Minecraftv6.24.17 Sep 2026

Boss Discovery Chunk-Load Hotfix

Added

  • Chunk-loaded safety guard for boss ground-clearance reads.

Updated

  • Boss-area discovery is now metadata-only and no longer performs Bukkit block reads while encounters are registered.
  • Boss ground clearance is calculated lazily when an arena is actually materialised in an already-loaded chunk.

Removed

  • Synchronous remote chunk generation caused by Encounter construction reading arena blocks during startup discovery.
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Minecraftv0.12.07 Sep 2026

VoidedWorldGen Modular World Generation Architecture

Added

  • Dedicated noise, terrain, biome and cave generation engines.
  • Deterministic /vworld locate structure <type> and /vworld locate biome <biome> lookups that do not require destination chunks to exist.
  • Contextual tab completion for locate categories, structure ids and biome ids.

Updated

  • VoidlandsGenerator now coordinates modular generation engines instead of containing terrain, climate and cave logic itself.
  • Boss landmarks remain primary-generation world features and continue bridging shared dormant encounters into VoidedCore.

Removed

  • Monolithic ownership of terrain, climate and cave generation inside VoidlandsGenerator.
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Minecraftv6.24.07 Sep 2026

KillAll Entity Cleanup

Added

  • /killall hostile, peaceful, players, items/drops, mobs and all categories.
  • Optional loaded-world or all-world scope with contextual tab completion.
  • voidedcore.killall operator permission inherited by voidedcore.admin.

Updated

  • Entity cleanup skips VoidedCore boss anchors, model entities and combat hitboxes.
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Minecraftv6.23.17 Sep 2026

Automatic Staff Directory & Vanish Privacy

Added

  • Authenticated /api/v1/staff endpoint for automatic public staff discovery.

Updated

  • Staff directory status reports vanished staff as offline.
  • Network tab and staff roster summaries always exclude vanished players for anti-cheat privacy.

Removed

  • Need to manually seed every existing Minecraft staff member into the website roster.