NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.18.17 Sep 2026

Boss Gravity + Arena Restoration

Removed

  • Floating bosses after boss-authored floor destruction.
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Minecraftv6.18.07 Sep 2026

SMP Boss Combat + Admin Reliability

Removed

  • Raw generated VWG cell IDs as the only practical command target names.
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Minecraftv6.16.05 Sep 2026

RPG Boss Movement Engine

Removed

  • Generic chase-until-contact boss locomotion.
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Minecraftv6.14.15 Sep 2026

Custom Boss Movement + Crypt Warden Rework

Removed

  • Reliance on Bukkit yaw conventions for boss model facing.
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Minecraftv6.14.05 Sep 2026

Crypt Warden Model Rebuild

Removed

  • Previous oversized block-humanoid Crypt Warden layout used as the visual baseline.
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Minecraftv6.13.15 Sep 2026

Boss Hurt Tint Fallback

Removed

  • Dependence on EntityEffect.HURT alone for helmet ItemStacks, which many clients do not tint.
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Minecraftv6.13.05 Sep 2026

Smooth Articulated Boss Rigs

Removed

  • Rigid single-pivot limb swing and fixed minimum gait-phase jumps that made bosses slide or pop.
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Minecraftv6.12.35 Sep 2026

Native Boss Hurt Flash

Removed

  • Temporary REDSTONE_BLOCK material-swap hurt flash.
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Minecraftv6.12.25 Sep 2026

Axis-Aligned Boss Model Parts

Removed

  • Diagonal boss-model blocks and the associated clipping/jitter caused by free-angle helmet poses.
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Minecraftv6.12.15 Sep 2026

Boss Visual, Hurt Flash & Disengage Movement Fix

Removed

  • Delayed disengage teleport behaviour and duplicate/coplanar visual parts that caused model flicker.