NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.23.07 Sep 2026

Website Staff Directory API Support

Added

  • Authenticated player lookups can resolve offline Minecraft players directly from VoidedCore storage.

Updated

  • Player API responses expose primary permission group, prefix and last-seen data for website staff-directory rendering.
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Minecraftv6.22.07 Sep 2026

Crypt Warden Combat Finalization

Added

  • Hard server-side Soul Prison boundary while the iron-bar cage is active.
  • Phase 2/3 Grave Slam aftershock waves.
  • Four-direction randomized Grave Spike fields.

Updated

  • Death Gaze and Grave Grasp telegraphs track moving targets until firing.
  • Death Gaze damages players who enter the active beam.
  • Grave Grasp catches players who cross its soul tether.
  • Phase 3 Warden Rage guarantees a simultaneous secondary attack.
  • Grave Slam now raises both arms fully overhead before impact.
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Minecraftv6.21.17 Sep 2026

Soul Prison & Boss Animation Hotfix

Added

  • Soul Prison raises a circular iron-bar cage using temporary BlockDisplay geometry on modern Paper with a legacy fallback.
  • Players still trapped when the cage drops receive five seconds of Slowness by default.

Updated

  • Soul Prison remains decorated with soul/end-rod particles while server-side containment prevents escape.
  • Warden Rage and Soul Eruption received stronger RPG-style body, arm, head and particle animations.

Removed

  • Particle-only Soul Prison visuals as the primary prison presentation.
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Minecraftv6.21.07 Sep 2026

Crypt Warden Phase System & Physical Abilities

Added

  • Phase II at 66.67% health with stronger healing, faster movement, and simultaneous attack overlays.
  • /boss phase and /boss forcephase admin controls with contextual tab completion.
  • Physical BlockDisplay Grave Spikes and an iron-bar Soul Prison cage with server-side containment.

Updated

  • Death March is Phase-II-only and lasts 6.5 seconds by default.
  • Soul Prison applies five seconds of Slowness after the cage falls.
  • Default server identity is now SMP-only (smp-1) with prison-1 removed.
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Minecraftv6.20.07 Sep 2026

Crypt Warden Phase II Abilities

Added

  • Grave Spikes telegraphed lane attack.
  • Soul Prison containment attack.
  • Death March advancing alternating slam sequence.
  • Warden's Rage low-health phase transition.

Updated

  • Forced attack completion now exposes ten Crypt Warden attacks.
  • Warden Rage increases damage, movement speed, and attack cadence until defeat/reset.
  • New abilities include dedicated RPG telegraph and execution poses.
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Minecraftv6.19.07 Sep 2026

Crypt Warden Ability Expansion

Added

  • Death Gaze dual-eye soul laser attack.
  • Soul Eruption close-range launch attack.
  • Grave Grasp soul tether/pull attack.
  • Forced-attack tab completion for all six Crypt Warden attacks.

Updated

  • Soul Sweep now launches struck players high into the air.
  • Crypt Warden ability choice now considers health, distance and group size.
  • Modern servers receive soul/end-rod attack particles with legacy-safe fallbacks.
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Minecraftv6.18.27 Sep 2026

Persistent Boss Health + Forced Attacks

Added

  • /boss attack <boss-area> <attack> and /boss forceattack for authored attack testing.
  • Contextual attack completion for grave-slam, soul-sweep and crypt-charge.
  • Logical boss health persistence in bosses.yml.

Updated

  • Disengaging bosses now return home and become dormant without healing to full.
  • Re-entering the arena resumes the encounter at its previous health.
  • /boss reset and post-defeat rebuilds remain intentional full-health reset paths.

Removed

  • Dormancy healing/reset caused by players leaving the arena.
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Minecraftv6.18.17 Sep 2026

Boss Gravity + Arena Restoration

Added

  • Custom Y-axis boss gravity with configurable acceleration, terminal velocity and step height.
  • Persistent arena block snapshots for boss-authored terrain damage.
  • Batched automatic arena restoration after boss defeat and immediate restoration through /boss reset.

Updated

  • Boss movement now tracks vertical position alongside the existing custom X/Z kinematics.
  • Damaged boss arenas recover cleanly for the next encounter, including after persisted state is reloaded.

Removed

  • Floating bosses after boss-authored floor destruction.
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Minecraftv6.18.07 Sep 2026

SMP Boss Combat + Admin Reliability

Added

  • Boss-area protection against player breaking/placing, fire, mob block changes and ordinary explosion terrain damage.
  • /boss kill <boss-area>, /boss killall and /boss reload runtime repair commands.
  • Configurable life-steal, hit-rate limiting, per-hit damage caps and per-player DPS caps.

Updated

  • Crypt Warden ability choice now considers distance, party size and boss health.
  • Grave Slam now has controlled boss-authored arena damage and stronger RPG crouch anticipation.
  • Boss tab completion exposes clean aliases such as crypt_warden-1 while raw area IDs remain accepted.

Removed

  • Raw generated VWG cell IDs as the only practical command target names.
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Minecraftv6.16.05 Sep 2026

RPG Boss Movement Engine

Added

  • Custom combat actions: APPROACH, ORBIT, WINDUP, STRIKE, RECOVER and RETURN_HOME.
  • Configurable combat range, orbit band, windup, lunge, recovery and per-phase turning speeds.
  • Action-aware Crypt Warden posing with anticipation, strike commitment, recovery, breathing and movement lean.

Updated

  • Bosses now fight with deliberate RPG combat rhythm instead of permanently walking straight into the nearest player.
  • Melee damage is committed during a strike window and validated against reach/facing rather than generic proximity contact.
  • The same shared movement/animation state drives modern BlockDisplay rendering and legacy ArmorStand fallback.

Removed

  • Generic chase-until-contact boss locomotion.