NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.23.07 Sep 2026

Website Staff Directory API Support

Updated

  • Player API responses expose primary permission group, prefix and last-seen data for website staff-directory rendering.
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Minecraftv6.22.07 Sep 2026

Crypt Warden Combat Finalization

Updated

  • Death Gaze and Grave Grasp telegraphs track moving targets until firing.
  • Death Gaze damages players who enter the active beam.
  • Grave Grasp catches players who cross its soul tether.
  • Phase 3 Warden Rage guarantees a simultaneous secondary attack.
  • Grave Slam now raises both arms fully overhead before impact.
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Minecraftv6.21.17 Sep 2026

Soul Prison & Boss Animation Hotfix

Updated

  • Soul Prison remains decorated with soul/end-rod particles while server-side containment prevents escape.
  • Warden Rage and Soul Eruption received stronger RPG-style body, arm, head and particle animations.
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Minecraftv6.21.07 Sep 2026

Crypt Warden Phase System & Physical Abilities

Updated

  • Death March is Phase-II-only and lasts 6.5 seconds by default.
  • Soul Prison applies five seconds of Slowness after the cage falls.
  • Default server identity is now SMP-only (smp-1) with prison-1 removed.
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Minecraftv6.20.07 Sep 2026

Crypt Warden Phase II Abilities

Updated

  • Forced attack completion now exposes ten Crypt Warden attacks.
  • Warden Rage increases damage, movement speed, and attack cadence until defeat/reset.
  • New abilities include dedicated RPG telegraph and execution poses.
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Minecraftv6.19.07 Sep 2026

Crypt Warden Ability Expansion

Updated

  • Soul Sweep now launches struck players high into the air.
  • Crypt Warden ability choice now considers health, distance and group size.
  • Modern servers receive soul/end-rod attack particles with legacy-safe fallbacks.
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Minecraftv6.18.27 Sep 2026

Persistent Boss Health + Forced Attacks

Updated

  • Disengaging bosses now return home and become dormant without healing to full.
  • Re-entering the arena resumes the encounter at its previous health.
  • /boss reset and post-defeat rebuilds remain intentional full-health reset paths.
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Minecraftv6.18.17 Sep 2026

Boss Gravity + Arena Restoration

Updated

  • Boss movement now tracks vertical position alongside the existing custom X/Z kinematics.
  • Damaged boss arenas recover cleanly for the next encounter, including after persisted state is reloaded.
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Minecraftv6.18.07 Sep 2026

SMP Boss Combat + Admin Reliability

Updated

  • Crypt Warden ability choice now considers distance, party size and boss health.
  • Grave Slam now has controlled boss-authored arena damage and stronger RPG crouch anticipation.
  • Boss tab completion exposes clean aliases such as crypt_warden-1 while raw area IDs remain accepted.
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Minecraftv6.16.05 Sep 2026

RPG Boss Movement Engine

Updated

  • Bosses now fight with deliberate RPG combat rhythm instead of permanently walking straight into the nearest player.
  • Melee damage is committed during a strike window and validated against reach/facing rather than generic proximity contact.
  • The same shared movement/animation state drives modern BlockDisplay rendering and legacy ArmorStand fallback.