NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.14.15 Sep 2026

Custom Boss Movement + Crypt Warden Rework

Updated

  • Boss model orientation now follows the custom heading vector directly, fixing bosses walking toward players side-on.
  • Crypt Warden rebuilt as a compact asymmetrical revenant knight with tapered armour, shield, chained censer, narrow death-mask and broken funerary crown.
  • Disengaging bosses return to their dormant marker through the same custom movement engine.
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Minecraftv6.14.05 Sep 2026

Crypt Warden Model Rebuild

Updated

  • Crypt Warden now uses a tighter no-gap visual lattice, smaller detail parts and separated depth planes to improve silhouette quality without the floating-block look.
  • Crypt Warden nameplate height is now configurable per boss model.
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Minecraftv6.13.15 Sep 2026

Boss Hurt Tint Fallback

Updated

  • Hurt flashes reuse the existing model ArmorStands, extend cleanly across repeated hits, and restore each original helmet exactly.
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Minecraftv6.13.05 Sep 2026

Smooth Articulated Boss Rigs

Updated

  • Boss gait phase now follows real movement distance for smoother turns and low-speed motion.
  • Crystal Colossus, Grove Guardian, Infernal Behemoth, Crypt Warden and Void Titan now use distinct movement profiles instead of one generic rigid swing.
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Minecraftv6.12.35 Sep 2026

Native Boss Hurt Flash

Updated

  • Boss hit feedback now broadcasts Minecraft's native EntityEffect.HURT to every visible model part instead of changing block materials.
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Minecraftv6.12.25 Sep 2026

Axis-Aligned Boss Model Parts

Updated

  • Boss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations.
  • Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry.
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Minecraftv6.12.15 Sep 2026

Boss Visual, Hurt Flash & Disengage Movement Fix

Updated

  • DISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting.
  • Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting.
  • Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes.
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Minecraftv6.12.05 Sep 2026

Deep 3D Boss Model Rework

Updated

  • Visual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged.
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Minecraftv6.10.25 Sep 2026

Compact Crypt Warden Model Rework

Updated

  • Crypt Warden visual spacing reduced substantially to remove the exploded/wireframe appearance while retaining the 3-hitbox combat cap and virtualization protections.
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Minecraftv6.10.15 Sep 2026

Boss Disengage & Hitbox Storm Hotfix

Updated

  • DISENGAGING now reuses the existing boss model, logical root, nameplate and hitbox set instead of spawning a replacement encounter.
  • Returning dormant removes only combat hitboxes and keeps the existing visual boss instance in-place.