VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Website v11.4.13 5 Sep 2026
Logical Boss Health Hotfix
RemovedDirectly assigning boss definition health above 1024 to the Bukkit ArmorStand anchor.
Website v11.4.12 5 Sep 2026
Database Bootstrap HTTP 500 Hotfix
RemovedStray $db->query() calls executing at require_once time and causing site-wide HTTP 500 errors.
Minecraft v6.16.0 5 Sep 2026
RPG Boss Movement Engine
RemovedGeneric chase-until-contact boss locomotion.
Minecraft v6.14.1 5 Sep 2026
Custom Boss Movement + Crypt Warden Rework
RemovedReliance on Bukkit yaw conventions for boss model facing.
Minecraft v6.14.0 5 Sep 2026
Crypt Warden Model Rebuild
RemovedPrevious oversized block-humanoid Crypt Warden layout used as the visual baseline.
Minecraft v6.13.1 5 Sep 2026
Boss Hurt Tint Fallback
RemovedDependence on EntityEffect.HURT alone for helmet ItemStacks, which many clients do not tint.
Minecraft v6.13.0 5 Sep 2026
Smooth Articulated Boss Rigs
RemovedRigid single-pivot limb swing and fixed minimum gait-phase jumps that made bosses slide or pop.
Minecraft v6.12.3 5 Sep 2026
Native Boss Hurt Flash
RemovedTemporary REDSTONE_BLOCK material-swap hurt flash.
Minecraft v6.12.2 5 Sep 2026
Axis-Aligned Boss Model Parts
RemovedDiagonal boss-model blocks and the associated clipping/jitter caused by free-angle helmet poses.
Minecraft v6.12.1 5 Sep 2026
Boss Visual, Hurt Flash & Disengage Movement Fix
RemovedDelayed disengage teleport behaviour and duplicate/coplanar visual parts that caused model flicker.