VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Minecraft v6.10.0 5 Sep 2026
High-Detail Crypt Warden Model Foundation
UpdatedCrypt Warden nameplate is positioned above the completed model while lazy materialisation and three-hitbox limits remain intact.
Minecraft v0.8.1 5 Sep 2026
Paper World-Gen Settings Recovery
UpdatedCorrupt/truncated settings files are timestamp-quarantined before the primary world loads so Paper can regenerate them; valid NBT is left untouched.
Minecraft v0.8.0 5 Sep 2026
Sparse Multi-Boss World Planning & Section Terrain
UpdatedTerrain height uses a globally aligned coarse lattice with smooth interpolation for lower generation cost and fewer terrain seams. World-generation architecture was reorganised using TerraformGenerator 27.2.0 as a behavioural/design reference only.
Minecraft v6.9.0 5 Sep 2026
Custom Boss Brain & Arena Confinement
UpdatedBosses immediately drop targets that leave the boss area and are clamped inside arena bounds.
Minecraft v0.4.1 5 Sep 2026
VoidedWorldGen Custom Terrain Hotfix
UpdatedCustom terrain now writes modern Material block data instead of legacy numeric byte IDs.
Minecraft v6.5.1 5 Sep 2026
Boss Entity Persistence Hotfix
UpdatedShared boss ArmorStands, hitboxes and root entities are non-persistent where supported; encounter state remains in bosses.yml.
Minecraft v6.12.3 5 Sep 2026
Native Boss Hurt Flash
UpdatedBoss hit feedback now broadcasts Minecraft's native EntityEffect.HURT to every visible model part instead of changing block materials.
Minecraft v6.12.2 5 Sep 2026
Axis-Aligned Boss Model Parts
UpdatedBoss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations. Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry.
Minecraft v6.12.1 5 Sep 2026
Boss Visual, Hurt Flash & Disengage Movement Fix
UpdatedDISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting. Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting. Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes.
Minecraft v6.12.0 5 Sep 2026
Deep 3D Boss Model Rework
UpdatedVisual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged.