NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.10.05 Sep 2026

High-Detail Crypt Warden Model Foundation

Updated

  • Crypt Warden nameplate is positioned above the completed model while lazy materialisation and three-hitbox limits remain intact.
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Minecraftv0.8.15 Sep 2026

Paper World-Gen Settings Recovery

Updated

  • Corrupt/truncated settings files are timestamp-quarantined before the primary world loads so Paper can regenerate them; valid NBT is left untouched.
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Minecraftv0.8.05 Sep 2026

Sparse Multi-Boss World Planning & Section Terrain

Updated

  • Terrain height uses a globally aligned coarse lattice with smooth interpolation for lower generation cost and fewer terrain seams.
  • World-generation architecture was reorganised using TerraformGenerator 27.2.0 as a behavioural/design reference only.
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Minecraftv6.9.05 Sep 2026

Custom Boss Brain & Arena Confinement

Updated

  • Bosses immediately drop targets that leave the boss area and are clamped inside arena bounds.
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Minecraftv0.4.15 Sep 2026

VoidedWorldGen Custom Terrain Hotfix

Updated

  • Custom terrain now writes modern Material block data instead of legacy numeric byte IDs.
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Minecraftv6.5.15 Sep 2026

Boss Entity Persistence Hotfix

Updated

  • Shared boss ArmorStands, hitboxes and root entities are non-persistent where supported; encounter state remains in bosses.yml.
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Minecraftv6.12.35 Sep 2026

Native Boss Hurt Flash

Updated

  • Boss hit feedback now broadcasts Minecraft's native EntityEffect.HURT to every visible model part instead of changing block materials.
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Minecraftv6.12.25 Sep 2026

Axis-Aligned Boss Model Parts

Updated

  • Boss ArmorStand helmet parts now remain axis-aligned instead of using arbitrary pitch/roll rotations.
  • Per-part yaw is snapped to 90-degree increments to preserve directional detail without diagonal cube geometry.
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Minecraftv6.12.15 Sep 2026

Boss Visual, Hurt Flash & Disengage Movement Fix

Updated

  • DISENGAGING reuses the same boss runtime and now physically walks the model back to its dormant marker instead of waiting and teleporting.
  • Boss model transforms are deduplicated and dense lattice/depth spacing is widened slightly to reduce overlapping helmet blocks and z-fighting.
  • Arm attachment and spacing were refined across all built-in boss rigs while preserving dense no-gap silhouettes.
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Minecraftv6.12.05 Sep 2026

Deep 3D Boss Model Rework

Updated

  • Visual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged.