NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv1.0.05 Sep 2026

VoidedWorldBridge Runtime Area API

Added

  • Shared runtime area registry and spatial-query service for VoidedWorldGen and VoidedCore.
  • Primitive/Map API avoids coupling legacy Core and modern WorldGen compile targets.
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Minecraftv0.8.05 Sep 2026

Sparse Multi-Boss World Planning & Section Terrain

Added

  • Multiple deterministic boss landmarks per world using 6,500-block macro-cells and sparse candidate selection.
  • VoidedWorldBridge publishing for authoritative bounds and boss markers.
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Minecraftv6.9.05 Sep 2026

Custom Boss Brain & Arena Confinement

Added

  • Custom boss target/movement/attack brain independent of vanilla Zombie AI.
  • Dedicated always-visible boss nameplate ArmorStand.
  • Arena-bound manual spawn validation and bridge-backed spatial queries.
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Minecraftv0.7.05 Sep 2026

VoidedWorldGen Terrain, Trees & Boss Registration Rework

Added

  • Biome-specific broadleaf, birch, pine, jungle and savanna tree silhouettes.
  • Early deterministic single-boss marker registration so the world boss remains discoverable before its chunks are explored.
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Minecraftv6.8.05 Sep 2026

Boss Teleport & Manual Spawn Tools

Added

  • `/boss tp <area-id>` for direct boss travel.
  • `/boss spawn <boss-id>` and coordinate/world variants for persistent manual shared encounters.
  • Contextual boss-id, area-id and world-name completion for the new admin paths.
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Minecraftv6.7.15 Sep 2026

Boss Hitbox Entity Reduction

Added

  • Hard cap of three large shared slime hitbox volumes per active boss.
  • Persistent hitbox scoreboard tagging where supported for reliable cleanup.
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Minecraftv6.6.05 Sep 2026

Boss Model & Performance Rework

Added

  • Distinct world-boss silhouettes for the Void Titan, Crypt Warden, Crystal Colossus, Infernal Behemoth and Grove Guardian.
  • Lazy boss materialisation so far-away dormant encounters keep state without keeping model entities alive.
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Minecraftv0.5.05 Sep 2026

VoidedWorldGen Terrain & Performance Rework

Added

  • Terraform-inspired layered continents, mountain regions, ridged peaks, foothills, erosion and river valleys.
  • Per-generation-worker cached octave noise bundles.
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Minecraftv6.5.05 Sep 2026

Large Shared Bosses & Reliable Combat Hitboxes

Added

  • Multi-volume invisible hitboxes covering the large world-visible boss body so players can reliably attack the model.
  • Much larger rigid ArmorStand/block boss silhouettes with configurable per-boss model scale.
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Minecraftv0.4.05 Sep 2026

VoidedWorldGen Full Custom SMP Generation

Added

  • Full custom overworld terrain with rolling continents, ocean basins, climate-driven biome surfaces, deterministic ores and vegetation.
  • Massive 84โ€“96 block boss landmarks generated as part of chunk terrain rather than pasted after generation.
  • Wide terrain blending around boss areas plus rebuilt walls, pillars, spires, ritual centres and environmental silhouettes.