VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Minecraft v6.12.0 5 Sep 2026
Deep 3D Boss Model Rework
AddedAll five built-in bosses now use substantially denser multi-layer ArmorStand rigs with real front/back depth instead of one-block-thick silhouettes. Void Titan gains layered astral armour, thick limbs, a deep mask and segmented broken halo. Crystal Colossus gains a hunched beast body, giant 3D fists and a jagged asymmetric crystal spine. Infernal Behemoth gains a barrel-shaped demon body, furnace cavity, oversized layered fists and swept horns. Grove Guardian gains a twisted thick trunk, root mass, branch limbs and layered canopy. Crypt Warden gains deep plate armour, thick greaves, shield arm, chained relic and rear cape details. UpdatedVisual model density is increased while proximity virtualization and the hard three-Slime hitbox cap remain unchanged. RemovedSingle-plane boss bodies that looked like flat Minecraft block cut-outs.
Minecraft v6.10.1 5 Sep 2026
Boss Disengage & Hitbox Storm Hotfix
AddedIdempotent hitbox maintenance with a hard 1โ3 Slime cap and startup cleanup of orphaned legacy boss hitboxes. Five-second runtime materialisation recovery guard to prevent repeated boss reconstruction loops. UpdatedDISENGAGING now reuses the existing boss model, logical root, nameplate and hitbox set instead of spawning a replacement encounter. Returning dormant removes only combat hitboxes and keeps the existing visual boss instance in-place. RemovedDisengage/rematerialise path capable of creating repeated boss models and large Slime storms.
Minecraft v6.10.0 5 Sep 2026
High-Detail Crypt Warden Model Foundation
AddedDense layered Crypt Warden ArmorStand model with full limbs, deep torso, pauldrons, gauntlets, skull/crown and soul relic details. Per-part model material overrides and local head-pose rotation support for future high-detail boss rigs. UpdatedCrypt Warden nameplate is positioned above the completed model while lazy materialisation and three-hitbox limits remain intact. RemovedSparse floating-block Crypt Warden silhouette.
Minecraft v0.8.1 5 Sep 2026
Paper World-Gen Settings Recovery
AddedStartup preflight for Paper dimension world_gen_settings.dat corruption after failed world-generation boots. UpdatedCorrupt/truncated settings files are timestamp-quarantined before the primary world loads so Paper can regenerate them; valid NBT is left untouched.
Minecraft v1.0.0 5 Sep 2026
VoidedWorldBridge Runtime Area API
AddedShared runtime area registry and spatial-query service for VoidedWorldGen and VoidedCore. Primitive/Map API avoids coupling legacy Core and modern WorldGen compile targets.
Minecraft v0.8.0 5 Sep 2026
Sparse Multi-Boss World Planning & Section Terrain
AddedMultiple deterministic boss landmarks per world using 6,500-block macro-cells and sparse candidate selection. VoidedWorldBridge publishing for authoritative bounds and boss markers. UpdatedTerrain height uses a globally aligned coarse lattice with smooth interpolation for lower generation cost and fewer terrain seams. World-generation architecture was reorganised using TerraformGenerator 27.2.0 as a behavioural/design reference only. RemovedOne-boss-per-world registry restriction.
Minecraft v6.9.0 5 Sep 2026
Custom Boss Brain & Arena Confinement
AddedCustom boss target/movement/attack brain independent of vanilla Zombie AI. Dedicated always-visible boss nameplate ArmorStand. Arena-bound manual spawn validation and bridge-backed spatial queries. UpdatedBosses immediately drop targets that leave the boss area and are clamped inside arena bounds. RemovedInvisible Zombie authority for boss movement/AI.
Minecraft v0.7.0 5 Sep 2026
VoidedWorldGen Terrain, Trees & Boss Registration Rework
AddedBiome-specific broadleaf, birch, pine, jungle and savanna tree silhouettes. Early deterministic single-boss marker registration so the world boss remains discoverable before its chunks are explored. UpdatedTerrain families now blend continuously to remove giant vertical region seams, stepped plateau walls and harsh river/coast cuts. RemovedHard terrain-style thresholds and quantised plateau shaping responsible for massive exposed stone walls.
Minecraft v6.8.0 5 Sep 2026
Boss Teleport & Manual Spawn Tools
Added`/boss tp <area-id>` for direct boss travel. `/boss spawn <boss-id>` and coordinate/world variants for persistent manual shared encounters. Contextual boss-id, area-id and world-name completion for the new admin paths. UpdatedManual boss placements persist through bosses.yml and restore after restart.
Minecraft v6.7.1 5 Sep 2026
Boss Hitbox Entity Reduction
AddedHard cap of three large shared slime hitbox volumes per active boss. Persistent hitbox scoreboard tagging where supported for reliable cleanup. UpdatedEach slime now covers multiple model blocks: lower body, torso/arms and upper body. Legacy orphaned invisible no-AI hitbox slimes inside boss arenas are cleaned up before a fresh hitbox set is created. RemovedHitbox entity spam and duplicate/orphan slime accumulation from older boss runtime builds.