NETWORK CHANGELOG

Everything that changes
across VoidedNetwork.

One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.

Platform
Change type
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Minecraftv6.6.05 Sep 2026

Boss Model & Performance Rework

Added

  • Distinct world-boss silhouettes for the Void Titan, Crypt Warden, Crystal Colossus, Infernal Behemoth and Grove Guardian.
  • Lazy boss materialisation so far-away dormant encounters keep state without keeping model entities alive.

Updated

  • Dormant models are static, combat hitboxes are spawned only while active, active model movement defaults to 5 updates per second, and player-area scans run less frequently.
  • Shared global boss health, contribution and group combat remain unchanged.

Removed

  • Permanent far-away boss entity load and five always-on slime hitboxes per encounter.
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Minecraftv0.5.05 Sep 2026

VoidedWorldGen Terrain & Performance Rework

Added

  • Terraform-inspired layered continents, mountain regions, ridged peaks, foothills, erosion and river valleys.
  • Per-generation-worker cached octave noise bundles.

Updated

  • Default terrain vertical variation is much stronger while boss areas still blend into the generated landscape.

Removed

  • Per-chunk reconstruction of every terrain noise generator and the mostly-flat terrain profile.
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Minecraftv6.5.05 Sep 2026

Large Shared Bosses & Reliable Combat Hitboxes

Added

  • Multi-volume invisible hitboxes covering the large world-visible boss body so players can reliably attack the model.
  • Much larger rigid ArmorStand/block boss silhouettes with configurable per-boss model scale.

Updated

  • All hitbox damage now routes into the same canonical shared boss health pool and contribution tracker.
  • Dormant and rebuilding bosses remain protected while active encounters stay group-compatible.

Removed

  • Tiny root-only hit target that made the much larger visual model effectively unkillable.
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Minecraftv0.4.05 Sep 2026

VoidedWorldGen Full Custom SMP Generation

Added

  • Full custom overworld terrain with rolling continents, ocean basins, climate-driven biome surfaces, deterministic ores and vegetation.
  • Massive 84โ€“96 block boss landmarks generated as part of chunk terrain rather than pasted after generation.
  • Wide terrain blending around boss areas plus rebuilt walls, pillars, spires, ritual centres and environmental silhouettes.

Updated

  • Primary SMP worlds can now use VoidedWorldGen:voidedlands through bukkit.yml from first generation.

Removed

  • Legacy vanilla terrain augmentation as the default world-generation path.
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Minecraftv6.4.05 Sep 2026

SMP Shared World Bosses & Natural Boss Areas

Added

  • Shared global boss encounters owned by VoidedCore, visible to every player and designed for solo or group fights.
  • Dormant bosses awaken when a player enters their generated area, track participants/contribution, and emit boss lifecycle events.
  • VoidedWorldGen 0.2.0 can inject deterministic boss arenas into newly generated vanilla SMP chunks without replacing normal SMP terrain.

Updated

  • Defeated bosses now persist a randomized 2โ€“3 hour rebuild timer across restarts before returning to a dormant state.
  • Boss visuals use the rigid grouped ArmorStand/block model approach used by VoidedCore crate animations.
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Minecraftv6.1.04 Sep 2026

Roadmap 5 Network Bridge & Apollo RPC Fix

Added

  • Network API v2 endpoints and event-bus bridge for identity, profiles, permissions, moderation, notifications and progression.
  • Deployment/status services for the unified release manager.

Updated

  • Apollo Rich Presence now sends the valid OverrideServerRichPresenceMessage wire shape directly instead of the invalid nested wrapper from 6.0.5.
  • The existing API v1 on port 50311 remains compatible while v2 endpoints are introduced.
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Minecraftv10.8.04 Sep 2026

Update 48 โ€” Network API v2 & Event Bus

Added

  • Versioned VoidedCore API v2 routes for server status, player profiles, events, notifications, permission groups, moderation and progression.
  • Shared durable network event records used by Minecraft, Discord and website services.

Updated

  • API v1 remains available for existing bot integrations.
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Minecraftv6.0.54 Sep 2026

Apollo Rich Presence

Added

  • Apollo Lightweight JSON Rich Presence for Lunar Client players connected to VoidedNetwork.
  • Configurable server-generic presence fields for game name, game state, player state, world/map name and sub-server name.
  • Reusable rich-presence activity hook for future VoidedCore features without assuming a Prison, SMP or other final gamemode.

Updated

  • Lunar Client integration can remain active for Rich Presence even when chat buttons are disabled.
  • Rich Presence refreshes on Lunar detection, world changes and VoidedCore reloads, and resets cleanly when the integration shuts down.
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Minecraftv6.0.21 Sep 2026

Community Reward Bridge Audit

Added

  • Reward-grant events for successful whitelisted cross-platform redemptions.

Updated

  • Plugin/Maven version metadata aligned at 6.0.2.
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Minecraftv6.0.11 Sep 2026

Cross-Platform Reward API

Added

  • Authenticated reward-grant endpoint for Discord-linked community rewards.
  • Server-side reward whitelist in discord.yml prevents arbitrary console-command execution.

Updated

  • Reward execution is scheduled safely onto the Bukkit main thread.