VoidedNetwork
NETWORK CHANGELOG Everything that changesacross VoidedNetwork. One timeline for the Minecraft server and VoidedCore, VoidedClient, network integrations, and the website. See what was added, updated or removed in each release.
Minecraft v6.6.0 5 Sep 2026
Boss Model & Performance Rework
AddedDistinct world-boss silhouettes for the Void Titan, Crypt Warden, Crystal Colossus, Infernal Behemoth and Grove Guardian. Lazy boss materialisation so far-away dormant encounters keep state without keeping model entities alive. UpdatedDormant models are static, combat hitboxes are spawned only while active, active model movement defaults to 5 updates per second, and player-area scans run less frequently. Shared global boss health, contribution and group combat remain unchanged. RemovedPermanent far-away boss entity load and five always-on slime hitboxes per encounter.
Minecraft v0.5.0 5 Sep 2026
VoidedWorldGen Terrain & Performance Rework
AddedTerraform-inspired layered continents, mountain regions, ridged peaks, foothills, erosion and river valleys. Per-generation-worker cached octave noise bundles. UpdatedDefault terrain vertical variation is much stronger while boss areas still blend into the generated landscape. RemovedPer-chunk reconstruction of every terrain noise generator and the mostly-flat terrain profile.
Minecraft v6.5.0 5 Sep 2026
Large Shared Bosses & Reliable Combat Hitboxes
AddedMulti-volume invisible hitboxes covering the large world-visible boss body so players can reliably attack the model. Much larger rigid ArmorStand/block boss silhouettes with configurable per-boss model scale. UpdatedAll hitbox damage now routes into the same canonical shared boss health pool and contribution tracker. Dormant and rebuilding bosses remain protected while active encounters stay group-compatible. RemovedTiny root-only hit target that made the much larger visual model effectively unkillable.
Minecraft v0.4.0 5 Sep 2026
VoidedWorldGen Full Custom SMP Generation
AddedFull custom overworld terrain with rolling continents, ocean basins, climate-driven biome surfaces, deterministic ores and vegetation. Massive 84โ96 block boss landmarks generated as part of chunk terrain rather than pasted after generation. Wide terrain blending around boss areas plus rebuilt walls, pillars, spires, ritual centres and environmental silhouettes. UpdatedPrimary SMP worlds can now use VoidedWorldGen:voidedlands through bukkit.yml from first generation. RemovedLegacy vanilla terrain augmentation as the default world-generation path.
Minecraft v6.4.0 5 Sep 2026
SMP Shared World Bosses & Natural Boss Areas
AddedShared global boss encounters owned by VoidedCore, visible to every player and designed for solo or group fights. Dormant bosses awaken when a player enters their generated area, track participants/contribution, and emit boss lifecycle events. VoidedWorldGen 0.2.0 can inject deterministic boss arenas into newly generated vanilla SMP chunks without replacing normal SMP terrain. UpdatedDefeated bosses now persist a randomized 2โ3 hour rebuild timer across restarts before returning to a dormant state. Boss visuals use the rigid grouped ArmorStand/block model approach used by VoidedCore crate animations.
Minecraft v6.1.0 4 Sep 2026
Roadmap 5 Network Bridge & Apollo RPC Fix
AddedNetwork API v2 endpoints and event-bus bridge for identity, profiles, permissions, moderation, notifications and progression. Deployment/status services for the unified release manager. UpdatedApollo Rich Presence now sends the valid OverrideServerRichPresenceMessage wire shape directly instead of the invalid nested wrapper from 6.0.5. The existing API v1 on port 50311 remains compatible while v2 endpoints are introduced.
Minecraft v10.8.0 4 Sep 2026
Update 48 โ Network API v2 & Event Bus
AddedVersioned VoidedCore API v2 routes for server status, player profiles, events, notifications, permission groups, moderation and progression. Shared durable network event records used by Minecraft, Discord and website services. UpdatedAPI v1 remains available for existing bot integrations.
Minecraft v6.0.5 4 Sep 2026
Apollo Rich Presence
AddedApollo Lightweight JSON Rich Presence for Lunar Client players connected to VoidedNetwork. Configurable server-generic presence fields for game name, game state, player state, world/map name and sub-server name. Reusable rich-presence activity hook for future VoidedCore features without assuming a Prison, SMP or other final gamemode. UpdatedLunar Client integration can remain active for Rich Presence even when chat buttons are disabled. Rich Presence refreshes on Lunar detection, world changes and VoidedCore reloads, and resets cleanly when the integration shuts down.
Minecraft v6.0.2 1 Sep 2026
Community Reward Bridge Audit
AddedReward-grant events for successful whitelisted cross-platform redemptions. UpdatedPlugin/Maven version metadata aligned at 6.0.2.
Minecraft v6.0.1 1 Sep 2026
Cross-Platform Reward API
AddedAuthenticated reward-grant endpoint for Discord-linked community rewards. Server-side reward whitelist in discord.yml prevents arbitrary console-command execution. UpdatedReward execution is scheduled safely onto the Bukkit main thread.